![]() It’s nothing too terribly punishing but it should not be taken lightly, especially when it comes to some of the wonderful and intense bosses. However, that kiddish feel does not translate to all parts of the game, and while Gato Roboto starts seemingly pretty easy, it gets progressively harder as it progresses. Most of the game keeps a cartoon-like attitude and general look. In the same sense, the enemies all look fantastic and have a charming cartoon style. ![]() These are very minor touches that give the player an idea of their place on the ship, which could have been difficult with such a simple art style. The world around you is distinct and the multiple areas of the base each have subtle features that make them stand out – for instance, the heater core has lava flowing from the ceiling while the aqueducts are filled with water. ![]() ![]() Graphics-wise, this is very simple and barebones, but it still manages to be so expressive and interesting. Gato Roboto seems content with doing as much as possible with as little as possible. ![]() The minimalist mentality shows itself from the very beginning there is a utilitarian but well-made two tone art style in this game. The story evolves from there but it always stays lighthearted, and the dialogue often had me chuckling throughout. Your owner gets trapped in the crashed remains, and it’s your job to find a way out. Before he gets a chance to land and check it out, the player character jumps up on the control panel and messes around with the buttons, as cats do, crashing the ship into an abandoned research base. You play as a cat whose owner, a soldier, finds a distress signal out in the sector of space he was patrolling. ![]()
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